NUILab AI Game Art

Generating 2D game art with local models, on one GPU you already own.

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Start Here

What this stack is, what it can and cannot do, and how to make your first image.

Setup

How the stack was built, and the version decisions that are easy to get wrong.

Models

Which weights are installed, what each is for, and how to choose.

Workflows

Generating sprites, keeping a character consistent, tilesets, and upscaling.

Reference

Commands, the VRAM budget, troubleshooting, and the decision log.