NUILab AI Game Art
Generating 2D game art with local models, on one GPU you already own.
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Start Here
What this stack is, what it can and cannot do, and how to make your first image.
Setup
How the stack was built, and the version decisions that are easy to get wrong.
Models
Which weights are installed, what each is for, and how to choose.
Workflows
Generating sprites, keeping a character consistent, tilesets, and upscaling.
Reference
Commands, the VRAM budget, troubleshooting, and the decision log.