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NUILab Agentic AI
Start Here Setup Models Workflows Reference
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Start Here What this isQuickstart
Setup Toolchain: Python and PyTorchInstalling ComfyUISharing the GPU
Models What's installedChoosing a model
Workflows Generating spritesCharacter consistencyPixel-perfect outputTilesets and animation
Reference CommandsThe VRAM budgetTroubleshootingDecision log

NUILab AI Game Art

Models

Which weights are installed, what each is for, and how to choose.

The catalogue of what is on disk, and the reasoning for picking one model over another for a given kind of asset.

Models

What's installed

Every model on disk, what it is for, its size, and its licence.

Models

Choosing a model

Which of the installed models to reach for, and how the landscape shifted in 2026.

NUILab AI Game Art An open handbook for generating 2D game art with local models · maintained in a Git repository Back to top ↑
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