NUILab AI Game Art
Workflows
Generating sprites, keeping a character consistent, tilesets, and upscaling.
Task-oriented recipes. Each assumes you have run comfy-up and tunnelled in — see
Quickstart
.
Workflows
Generating sprites
From prompt to a usable sprite, including the transparent-background shortcut.
WorkflowsCharacter consistency
Keeping one character recognisable across many poses and angles — four methods, cheapest first.
WorkflowsPixel-perfect output
Why an AI upscaler is usually the wrong tool for pixel art, and what to do instead.
WorkflowsTilesets and animation
The two things this stack is genuinely weakest at, and how to work with that rather than against it.